Blacksmith¶
The Blacksmith is located in Port Town and is the only NPC who can craft weapons, shields, clothing, cloth, and refined metals from raw materials. Almost every piece of player-made gear in Age of Time passes through the Blacksmith at some point.
Using the Blacksmith¶
Talk to the Blacksmith and choose one of four crafting menus: Weapons, Clothing, Cloth, or Metal. Each menu lists recipes with their gold cost and material requirements; selecting a recipe consumes the materials and gold from your inventory and produces the listed item.
Source data
The tables below are transcribed from the live server's craft definitions, served from the Age of Time master server:
- https://master.ageoftime.com/craft/weapons.craft
- https://master.ageoftime.com/craft/clothing.craft
- https://master.ageoftime.com/craft/cloth.craft
- https://master.ageoftime.com/craft/metal.craft
Local copies are mirrored in this wiki for posterity (archived 2026-05-07):
Weapons¶
| Item | Cost | Produces | Requirements |
|---|---|---|---|
| Crossbow | 500 gold | Crossbow ×1 | 5 Wood, 2 Metal, 1 Metal |
| Broadsword | 900 gold | Broadsword ×1 | 5 Metal, 2 Metal, 1 Wood |
| Shield | 500 gold | Shield ×1 | 10 Metal, 2 Metal, 1 Metal |
Material choice matters differently by item type:
- Swords always deal the same damage and do not gain special metal effects.
- Shields can trigger special effects based on their body metal.
- Crossbow metal behavior remains only partially documented by the community.
Clothing¶
All clothing recipes are free (0 gold). Multiple cloth slots let you mix different colors and patterns; the visual result depends on which Cloth you feed into each slot. For the full clothing list, recipes, shop locations, and screenshots, see Clothing.
Cloth¶
All Cloth recipes are free (0 gold) and produce ClothItem ×5. Each recipe combines raw Fiber with one or more dyes to produce a distinct cloth pattern. The texture list and full recipe table can be found on the Cloth page.
Metal¶
Refines raw Ores into ingots. Steel is the standard crafting metal; Plutonium is the strongest available. The full metal list, images, and recipe table can be found on the Metals page.
Shield metal effects¶
Shield effects are community-reported and not officially documented.
- They trigger from monster contact damage or from a player hitting the shield user with a sword.
- Only the shield's body metal appears to matter. The crest and trim are believed to be cosmetic only.
| Metal | Reported shield effect |
|---|---|
| Copper | Freezes monsters for about 1 second and makes them lose their target. |
| Zinc | Spins monsters around and makes them lose their target. |
| Gold | Makes players drop 1 gold; makes monsters spawn 1 gold. |
| Iron | Spawns a couple of low-damage sparks. |
| Steel | Spawns more sparks. |
| Lead | Knocks the attacker back a few feet. |
| Plutonium | No confirmed effect. |
| Rust | No confirmed effect. |
| Brass | No confirmed effect. |
Note
These reports only cover shield behavior. Sword damage/effects do not appear to change with metal.
