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Blacksmith

Blacksmith

The Blacksmith is located in Port Town and is the only NPC who can craft weapons, shields, clothing, cloth, and refined metals from raw materials. Almost every piece of player-made gear in Age of Time passes through the Blacksmith at some point.

Using the Blacksmith

Talk to the Blacksmith and choose one of four crafting menus: Weapons, Clothing, Cloth, or Metal. Each menu lists recipes with their gold cost and material requirements; selecting a recipe consumes the materials and gold from your inventory and produces the listed item.

Source data

The tables below are transcribed from the live server's craft definitions, served from the Age of Time master server:

Local copies are mirrored in this wiki for posterity (archived 2026-05-07):

Weapons

Item Cost Produces Requirements
Crossbow 500 gold Crossbow ×1 5 Wood, 2 Metal, 1 Metal
Broadsword 900 gold Broadsword ×1 5 Metal, 2 Metal, 1 Wood
Shield 500 gold Shield ×1 10 Metal, 2 Metal, 1 Metal

Material choice matters differently by item type:

  • Swords always deal the same damage and do not gain special metal effects.
  • Shields can trigger special effects based on their body metal.
  • Crossbow metal behavior remains only partially documented by the community.

Clothing

All clothing recipes are free (0 gold). Multiple cloth slots let you mix different colors and patterns; the visual result depends on which Cloth you feed into each slot. For the full clothing list, recipes, shop locations, and screenshots, see Clothing.

Cloth

All Cloth recipes are free (0 gold) and produce ClothItem ×5. Each recipe combines raw Fiber with one or more dyes to produce a distinct cloth pattern. The texture list and full recipe table can be found on the Cloth page.

Metal

Refines raw Ores into ingots. Steel is the standard crafting metal; Plutonium is the strongest available. The full metal list, images, and recipe table can be found on the Metals page.

Shield metal effects

Shield effects are community-reported and not officially documented.

  • They trigger from monster contact damage or from a player hitting the shield user with a sword.
  • Only the shield's body metal appears to matter. The crest and trim are believed to be cosmetic only.
Metal Reported shield effect
Copper Freezes monsters for about 1 second and makes them lose their target.
Zinc Spins monsters around and makes them lose their target.
Gold Makes players drop 1 gold; makes monsters spawn 1 gold.
Iron Spawns a couple of low-damage sparks.
Steel Spawns more sparks.
Lead Knocks the attacker back a few feet.
Plutonium No confirmed effect.
Rust No confirmed effect.
Brass No confirmed effect.

Note

These reports only cover shield behavior. Sword damage/effects do not appear to change with metal.