***Note: Everything is checked on the server. Changing this file will just screw up your gui. Crossbow|500|5 Wood|2 Metal|1 Metal|| base/data/shapes/player/crossbowItem.dts||| wood1 0 metal1 0 metal2 0 metal3 7 material mappings : mat# for result = component# mat# 1 = 0 1 2 = 1 1 3 = 2 1 ----Component Requirements: Quantity Name DataBlock mat1 mat2 mat3 mat4 5|*|WoodItem|*|*|*|*| 2|*|IngotItem|*|*|*|*| 1|*|IngotItem|*|*|*|*| 0|*|*|*|*|*|*| ----ResultDB: Crossbow 1 Broadsword|900|5 Metal|2 Metal|1 Wood|| base/data/shapes/player/BroadSword.dts||| metal1 7 metal2 0 wood1 0 material mappings : mat# for result = component# mat# 1 = 0 1 2 = 1 1 3 = 2 1 ----Component Requirements: Quantity Name DataBlock mat1 mat2 mat3 mat4 5|*|IngotItem|*|*|*|*| 2|*|IngotItem|*|*|*|*| 1|*|WoodItem|*|*|*|*| 0|*|*|*|*|*|*| ----ResultDB: Broadsword 1 Shield|500|10 Metal|2 Metal|1 Metal|| base/data/shapes/player/ShieldItem.dts||| metal1 7 metal2 0 metal3 0 material mappings : mat# for result = component# mat# 1 = 0 1 2 = 1 1 3 = 2 1 ----Component Requirements: Quantity Name DataBlock mat1 mat2 mat3 mat4 10|*|IngotItem|*|*|*|*| 2|*|IngotItem|*|*|*|*| 1|*|IngotItem|*|*|*|*| 0|*|*|*|*|*|*| ----ResultDB: Shield 1