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Death & Respawning

Death in Age of Time is non-permanent, but it has a real cost: any gold you were carrying drops at the spot where you died. Understanding the death and respawn flow — and where players are likely to ambush you — is one of the core skills of long-running characters.

What happens when you die

When your health reaches zero, your character collapses and enters a dead state. While dead:

  • You lay on the ground at the spot where you were killed.
  • You can still look around with the camera.
  • A dialog appears the next time you click the mouse, titled "You have died":

    If you choose to respawn, you will drop all your gold.

    [ Respawn ] [ Wait ]

Button Effect
Wait Hides the dialog. It will reappear the next time you click. Your body remains where it fell.
Respawn Sends you back to a spawn point. Any gold you were carrying is dropped at your body's last position.

Body recovery & rescue

A dead body persists in the world until the player respawns. While you're down, another player can pick you up and drop you on a bed (Ctrl+E) to bring you back to life — see Interacting with the world. You can resist being picked up by pressing jump (default Space).

Where you respawn

Choosing Respawn sends you to your last visited "safe" location. If your most recent persistent respawn location was one of these areas, you will respawn there:

Otherwise (e.g. you died deep in The Wilderness without passing through one of the above since logging in), you respawn at Port Town.

The Woods and Level 1 behave differently:

  • If you die while inside them, you can respawn there or very nearby.
  • If you leave them, they do not remain as a persistent respawn point.

Force a Port Town respawn

If you die out in The Wilderness and would rather restart at Port Town than at the closest safe zone, you can force it:

  1. /suicide (or Ctrl+K).
  2. Log out (/logout).
  3. Log back in.
  4. Respawn from the death dialog.

You'll always end up at Port Town this way.

Arena exception

Dying inside the Arena does not cause you to drop gold — it's a designated PvP zone designed for safe duels.

Player-vs-player and gold farming

Because gold drops at the death location, intercepting a player on their way back to the bank is one of the most reliable ways to make money in PvP.

  • The F2 player menu shows everyone's location on the server, which makes farmers easy to spot.
  • A common pattern: a new player heads to the Swamp and grinds Orcs for gold. As soon as they leave Swamp on the way back to the bank in Port Town, a watching player intercepts and kills them.
  • Once killed, the loser's only realistic options are to respawn (and surrender their gold), wait indefinitely for the killer to leave, or hope an ally arrives to rescue them.

Historical exploits

For historical reference

The following describes a known exploit used by veteran players. It is documented here for community history; it is not endorsed.

Some players were notoriously stubborn and would refuse to respawn after being killed. They would sometimes log out entirely and log back in later — once the killer had left — to recover their body and gold. To defeat that counter-play, killers developed a "body stash" trick that combined two quirks of the engine:

  1. The shop interior is a separate space high in the sky. The shop you see in Port Town is just an exterior building. The actual shop interior sits far above the world; entering the door teleports you up to it, and leaving teleports you back down. The ground-level building itself is therefore an empty shell.
  2. Drop-through-walls. A long-standing exploit lets a player drop down through a building's floor/wall, ending up inside it.

The trick combines the two:

  1. The killer plants an alt account inside the empty exterior shell using the drop-through-walls exploit.
  2. After killing a player carrying gold, the killer carries the body to the outside wall of the shop and drops it close to the wall.
  3. The alt — already inside the building — looks at the body through the wall and presses E to pick it up, since interaction passes through the wall.
  4. The alt throws the body into the middle of the (otherwise empty) exterior shell and logs out.
  5. Believing they're safe, the victim eventually respawns. Their gold drops inside the shell, where they have no way to reach it.
  6. The killer logs back in as the alt later and pockets the funds.

See also

  • /suicide — kill your character on demand.
  • /dropgold — drop gold deliberately, e.g. to hand it off before risking a fight.
  • Banker — deposit gold so you can't lose it on death.