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Areas

This page is now the world-location index for Age of Time. Each major town, region, dungeon, and challenge has its own page so location-specific details can expand without overloading a single document.

World map

World map

Map credit: Plastiware, from the Blockland forum thread.

Unmarked version

The official site also publishes a smaller town map and overworld map.

Towns

Location Summary
Port Town Starting town with the Sword Giver, bank, blacksmith, police station, main shop, and player marketplace.
Starboard Town Near-copy of Port Town with its own shop, beds, and marketplace building.
Tavern Potion shop near Fort Bad. Also a persistent respawn point once visited.
Arena Safe PvP area where death does not drop gold. Also a persistent respawn point once visited.

Wilderness regions

Location Summary
Woods Green-dye region containing Level 1 and the Woods tunnels.
Swamp Cyan-dye region with Zombies and a destructible white orb.
Auric Fields Yellow-dye field.
Red Crater Red-dye crater with a relatively weak gold grind.
Blue Hill Blue-dye underwater crater filled with Sea Monsters.
Volcano Orange, Black, and Magenta dye source; home to Fire Orcs.
Fort Bad Fort with Rocket Orc spawns outside.
Cave Short dark cave ending in a pit with very high monster spawns.
Beach House House surrounded by Blue Slimes.
Distant Forest Very far-away dark forest with no known special mechanics.

Challenges and dungeons

Location Summary
Treehouse Challenge Climbing challenge that formerly awarded a Magic Crossbow for sale.
Log Challenge Climbing challenge that awards the Golden Hook and sets a persistent respawn.
Level 1 Woods dungeon that awards the Hook.
Level 2 Fort Bad dungeon whose static gold reward was removed.
Hook Swing Floating traversal challenge near Swamp with no reward.

Building mechanics

Doors

Doors appear on various buildings throughout the game. They can be destroyed, but have high HP and respawn a few seconds later.