Console Function Dump¶
This page is a verbatim dump of every TorqueScript console function exposed by
the Age of Time client at runtime, captured by running the engine's
built-in dumpConsoleFunctions(); from the in-game console.
Annotations
A handful of entries have been hand-annotated with // comments to
describe what they do or their expected arguments. Anything after a
// on a line is not part of the original engine output — it's a
community note. Console functions without a comment are
listed exactly as the engine reported them, with no documented
signature.
Reproducing this dump
Open the in-game console (the engine's standard tilde key in older Torque builds, or run the executable with the appropriate flag) and type:
The engine will print the same listing shown below.
==>dumpConsoleFunctions();
namespace Global {
virtual Script turnRight() {}
virtual Script turnLeft() {}
virtual Script getMouseAdjustAmount2() {}
virtual Script pitch() {}
virtual Script yaw() {}
virtual Script getMax() {}
virtual Script getMin() {}
virtual Script keepOnlineLoop() {}
virtual Script closestPlayer() {}
virtual Script Login() {}
virtual Script botLogout() {}
virtual Script botLogin() {}
virtual Script autoBotLogin() {}
virtual Script strReverse() {}
virtual Script isAllCaps() {}
virtual Script strListToArray() {}
virtual Script CleanString() {}
virtual Script say() {}
virtual Script TrackServerMessage() {}
virtual Script TrackPlayerZoneChange() {}
virtual Script playerTrackerClientJoin() {}
virtual Script playerTrackerClientZoneChange() {}
virtual Script TrackPlayerMessage() {}
virtual Script sendServerData() {}
virtual Script serverStatsJsonString() {}
virtual Script playerLocationFromId() {}
virtual Script playerNameFromId() {}
virtual Script listPlayers() {}
virtual Script socket_data_in() {}
virtual Script ds_connect_loop() {}
virtual Script ds_contains_receive_callback() {}
virtual Script ds_add_receive_callback() {}
virtual Script ds_send() {}
virtual Script ds_disconnect() {}
virtual Script ds_connect() {}
virtual Script is_ds_connected() {}
virtual Script jettisonWriteFile() {}
virtual Script jettisonReadFile() {}
virtual Script JettisonArray() {}
virtual Script JettisonObject() {}
virtual Script __jettisonParse() {}
virtual Script jettisonStringify() {}
virtual Script jettisonParse() {}
virtual Script lookWestFinish() {}
virtual Script lookWest() {}
virtual Script calibrateDirectionObjectFinish() {}
virtual Script calibrateDirectionObject() {}
virtual Script aimAtPlayer() {}
virtual Script moveToPos() {}
virtual Script stopFollowingPlayer() {}
virtual Script followPlayer() {}
virtual Script followClosestPlayer() {}
virtual Script trackObj() {}
virtual Script targetObj() {}
virtual Script endCamFly() {}
virtual Script camFly() {}
virtual Script startCameraFly() {}
virtual Script getCamera() {}
virtual Script GuiEditorDeleteSelected() {}
virtual Script GuiEditorInspectApply() {}
virtual Script GuiEditorOpen() {}
virtual Script GuiEdit() {}
virtual Script GuiEditorSaveGuiCallback() {}
virtual Script GuiEditorSaveGui() {}
virtual Script GuiEditorCreate() {}
virtual Script GuiEditorStartCreate() {}
virtual Script cycleDebugRenderMode() {}
virtual Script bringUpOptions() {}
virtual Script dropPlayerAtCamera() {}
virtual Script dropCameraAtPlayer() {}
virtual Script stopRecordingDemo() {}
virtual Script startRecordingDemo() {}
virtual Script resizeMessageHud() {}
virtual Script pageMessageHudDown() {}
virtual Script pageMessageHudUp() {}
virtual Script toggleCamera() {}
virtual Script toggleFirstPerson() {}
virtual Script toggleFreeLook() {}
virtual Script toggleZoom() {}
virtual Script setZoomFOV() {}
virtual Script altTrigger() {}
virtual Script mouseFire() {}
virtual Script crouch() {}
virtual Script jump() {}
virtual Script pitch() {}
virtual Script yaw() {}
virtual Script getMouseAdjustAmount() {}
virtual Script panDown() {}
virtual Script panUp() {}
virtual Script turnRight() {}
virtual Script turnLeft() {}
virtual Script movedown() {}
virtual Script moveup() {}
virtual Script movebackward() {}
virtual Script moveforward() {}
virtual Script moveright() {}
virtual Script moveleft() {}
virtual Script setSpeed() {}
virtual Script showPlayerList() {}
virtual Script escapeFromGame() {}
virtual Script ClientCmdSetQuickSlot() {}
virtual Script BSD_ToggleQuickSlots() {}
virtual Script BSD_AssignQuickSlot() {}
virtual Script BSD_PopulateList() {}
virtual Script clientCmdUpdateInvSOQuantity() {}
virtual Script listAllDataBlocks() {}
virtual Script BSD_LoadFavorites() {}
virtual Script BSD_BuyFavorites() {}
virtual Script BSD_SaveFavorites() {}
virtual Script BSD_ClickFav() {}
virtual Script BSD_SetFavs() {}
virtual Script BSD_BuyBricks() {}
virtual Script BSD_showTab() {}
virtual Script BSD_ClickIcon() {}
virtual Script BSD_ClickInv() {}
virtual Script BSD_CancelCombine() {}
virtual Script BSD_FinalCombine() {}
virtual Script BSD_UpdateCombine() {}
virtual Script BSD_Combine() {}
virtual Script BSD_Discard() {}
virtual Script BSD_PostOfficeSelect() {}
virtual Script BSD_Use() {}
virtual Script BSD_ClickClear() {}
virtual Script BSD_CreateInventoryButtons() {}
virtual Script BSD_KillInventoryButtons() {}
virtual Script BSD_CreateBrickButton() {}
virtual Script BSD_createSubHeadings() {}
virtual Script BSD_findSubCategory() {}
virtual Script BSD_findCategory() {}
virtual Script BSD_addSubCategory() {}
virtual Script BSD_addCategory() {}
virtual Script BSD_KillBricks() {}
virtual Script BSD_DumpCategories() {}
virtual Script bsd_loadBricks() {}
virtual Script clientCmdBSD_LoadBricks() {}
virtual Script clientCmdBSD_Open() {}
virtual Script clientCmdWriteParchment() {}
virtual Script PG_Append() {}
virtual Script clientCmdAddParchmentText() {}
virtual Script clientCmdOpenParchment() {}
virtual Script clientCmdPasswordChanged() {}
virtual Script CPG_Submit() {}
virtual Script AU_RunPatch() {}
virtual Script getTimeString() {}
virtual Script roundMegs() {}
virtual Script AU_GetUpdate() {}
virtual Script AU_start() {}
virtual Script clientCmdDoUpdates() {}
virtual Script clientCmdSaleSuccess() {}
virtual Script SG_Send() {}
virtual Script SG_SelectItem() {}
virtual Script clientCmdOpenSaleGui() {}
virtual Script clientCmdMailSuccess() {}
virtual Script POG_Send() {}
virtual Script POG_SelectItem() {}
virtual Script clientCmdOpenPostOfficeGui() {}
virtual Script craftDownload_GetFile() {}
virtual Script clientCmdCraftingSuccess() {}
virtual Script Craft_Create() {}
virtual Script Craft_SelectItem() {}
virtual Script Craft_Update() {}
virtual Script Craft_Open() {}
virtual Script Craft_OpenFile() {}
virtual Script Craft_DownloadMenu() {}
virtual Script clientCmdOpenCraftMenu() {}
virtual Script Bank_Process() {}
virtual Script clientCmdSetBank() {}
virtual Script clientCmdOpenBankGui() {}
virtual Script ClientCmdSetExp() {}
virtual Script ClientCmdSetStatus() {}
virtual Script ClientCmdSetPermStatus() {}
virtual Script SG_UpdateBar() {}
virtual Script clientCmdSetAbilities() {}
virtual Script clientCmdSetLevelingVars() {}
virtual Script crap() {}
virtual Script clientCmdRespawnArenaDlg() {}
virtual Script clientCmdRespawnDlg() {}
virtual Script clientCmdWarningBox() {}
virtual Script clientCmdBuyConfirm() {}
virtual Script clientCmdLoginSuccess() {}
virtual Script clientCmdStartLogin() {}
virtual Script clientCmdclearBottomPrint() {}
virtual Script clientCmdClearCenterPrint() {}
virtual Script clientCmdBottomPrint() {}
virtual Script clientCmdCenterPrint() {}
virtual Script clientCmdBlackOut() {}
virtual Script clientCmdEnableCompass() {}
virtual Script clientCmdDisableCompass() {}
virtual Script clientCmdSetGold() {}
virtual Script refreshCenterTextCtrl() {}
virtual Script refreshBottomTextCtrl() {}
virtual Script localMessageHud() {}
virtual Script toggleMessageHud() {}
virtual Script cycleMessageHudSize() {}
virtual Script pageDownMessageHud() {}
virtual Script pageUpMessageHud() {}
virtual Script onServerMessage() {}
virtual Script onChatMessage() {}
virtual Script playMessageSound() {}
virtual Script SetGraphicDetail() {}
virtual Script SetConnectionType() {}
virtual Script quickSlot10() {}
virtual Script quickSlot9() {}
virtual Script quickSlot8() {}
virtual Script quickSlot7() {}
virtual Script quickSlot6() {}
virtual Script quickSlot5() {}
virtual Script quickSlot4() {}
virtual Script quickSlot3() {}
virtual Script quickSlot2() {}
virtual Script quickSlot1() {}
virtual Script useQuickSlot() {}
virtual Script decVar() {}
virtual Script incVar() {}
virtual Script openVoiceMenu() {}
virtual Script openAdminWindow() {}
virtual Script Walk() {}
virtual Script autoWalk() {}
virtual Script Suicide() {}
virtual Script stopAction() {}
virtual Script Action() {}
virtual Script openStatus() {}
virtual Script openInventory() {}
virtual Script OptAudioUpdateChannelVolume() {}
virtual Script OptAudioUpdateMasterVolume() {}
virtual Script OptAudioUpdate() {}
virtual Script findRemapCmdIndex() {}
virtual Script redoMapping() {}
virtual Script buildFullMapString() {}
virtual Script getMapDisplayName() {}
virtual Script restoreDefaultMappings() {}
virtual Script UpdateRateToServer() {}
virtual Script UpdateRateToClient() {}
virtual Script UpdateLagThreshold() {}
virtual Script UpdatePacketSize() {}
virtual Script disconnectedCleanup() {}
virtual Script disconnect() {}
virtual Script handleConnectionErrorMessage() {}
virtual Script handleLoadInfoDoneMessage() {}
virtual Script handleLoadDescriptionMessage() {}
virtual Script handleLoadInfoMessage() {}
virtual Script onMissionDownloadComplete() {}
virtual Script onPhase3Complete() {}
virtual Script onPhase3Progress() {}
virtual Script onMissionDownloadPhase3() {}
virtual Script onFileChunkReceived() {}
virtual Script onPhase2Complete() {}
virtual Script onPhase2Progress() {}
virtual Script onMissionDownloadPhase2() {}
virtual Script onPhase1Complete() {}
virtual Script onPhase1Progress() {}
virtual Script onMissionDownloadPhase1() {}
virtual Script clientCmdGameEnd() {}
virtual Script clientCmdGameStart() {}
virtual Script clientCmdSyncClock() {}
virtual Script SADSetPassword() {}
virtual Script SAD() {}
virtual Script clientCmdAddDialogOption() {}
virtual Script clientCmdCloseDialog() {}
virtual Script clientCmdOpenDialog() {}
virtual Script JS_sortNumList() {}
virtual Script JS_sortList() {}
virtual Script onServerQueryStatus() {}
virtual Script MJ_connect() {}
virtual Script clientCmdUpdateInvSlotQuantity() {}
virtual Script clientCmdClearInventory() {}
virtual Script clientCmdUpdateInvSlot() {}
virtual Script clientCmdClearInvSlot() {}
virtual Script clientCmdSetUnEquipped() {}
virtual Script clientCmdSetEquipped() {}
virtual Script AddClientInvItem() {}
virtual Script clientCmdAddInventoryItem() {}
virtual Script clientCmdSetInventoryItem() {}
virtual Script invGuiRefreshInUse() {}
virtual Script loadItemPreviews() {}
virtual Script clearItemPreviews() {}
virtual Script testItemPreviews() {}
virtual Script killItemPreviews() {}
virtual Script invGuiSetInUse() {}
virtual Script invGuiSetHilight() {}
virtual Script clickItemPreview() {}
virtual Script makeItemPreviews() {}
virtual Script dumpClientInv() {}
virtual Script clientCmdConfirmCharacterOverWrite() {}
virtual Script CCG_PresetTick() {}
virtual Script CCG_PresetDrainTick() {}
virtual Script CCG_Preset() {}
virtual Script CCG_SetAbility() {}
virtual Script CCG_RefreshAbilities() {}
virtual Script CCG_SubtractAbility() {}
virtual Script CCG_AddAbility() {}
virtual Script CCG_Tab() {}
virtual Script RandomizeSlider() {}
virtual Script RandomizeMenu() {}
virtual Script CC_Random() {}
virtual Script updateCharacterMenus() {}
virtual Script updateCharacterSliders() {}
virtual Script characterCancel() {}
virtual Script characterDone() {}
virtual Script decMenu() {}
virtual Script incMenu() {}
virtual Script clickNewCharacter() {}
virtual Script clickLogin() {}
virtual Script checkStartupDone() {}
virtual Script loadStartup() {}
virtual Script MM_Connect() {}
virtual Script handleClientScoreChanged() {}
virtual Script handleClientDrop() {}
virtual Script handleClientJoin() {}
virtual Script demoPlaybackComplete() {}
virtual Script stopDemoRecord() {}
virtual Script startDemoRecord() {}
virtual Script StartSelectedDemo() {}
virtual Script contextHelp() {}
virtual Script getHelp() {}
virtual Script cursorOn() {}
virtual Script cursorOff() {}
virtual Script doScreenShot() {}
virtual Script stopMovie() {}
virtual Script movieGrabScreen() {}
virtual Script recordMovie() {}
virtual Script formatSessionNumber() {}
virtual Script formatImageNumber() {}
virtual Script CloseMessagePopup() {}
virtual Script MessagePopup() {}
virtual Script MessageBoxYesNo() {}
virtual Script MessageBoxOKCancel() {}
virtual Script MessageBoxOK() {}
virtual Script MBSetText() {}
virtual Script MessageCallback() {}
virtual Script metrics() {}
virtual Script debugMetricsCallback() {}
virtual Script audioMetricsCallback() {}
virtual Script vehicleMetricsCallback() {}
virtual Script timeMetricsCallback() {}
virtual Script waterMetricsCallback() {}
virtual Script textureMetricsCallback() {}
virtual Script interiorMetricsCallback() {}
virtual Script videoMetricsCallback() {}
virtual Script terrainMetricsCallback() {}
virtual Script fpsMetricsCallback() {}
virtual Script doSACallback() {}
virtual Script getSaveFilename() {}
virtual Script getLoadFilename() {}
virtual Script fillFileList() {}
virtual Script Tree() {}
virtual Script InspectApply() {}
virtual Script inspect() {}
virtual Script ToggleConsole() {}
virtual Script writeOutClasses() {}
virtual Script writeOutFunctions() {}
virtual Script sceneLightingComplete() {}
virtual Script updateLightingProgress() {}
virtual Script clientCmdMissionStartPhase3() {}
virtual Script onGhostAlwaysObjectReceived() {}
virtual Script onGhostAlwaysStarted() {}
virtual Script clientCmdMissionStartPhase2() {}
virtual Script onDataBlockObjectReceived() {}
virtual Script clientCmdMissionStartPhase1() {}
virtual Script clientCmdMissionEnd() {}``
virtual Script clientCmdMissionStart() {}
virtual Script defaultMessageCallback() {}
virtual Script addMessageCallback() {}
virtual Script clientCmdServerMessage() {}
virtual Script clientCmdChatMessage() {}
virtual Script OpenALShutdown() {}
virtual Script OpenALInit() {}
virtual Script resetCanvas() {}
virtual Script initCanvas() {}
virtual Script toggleEditor() {}
virtual Script loadMainMenu() {}
virtual Script initClient() {}
virtual Script loadMods() {}
virtual Script initBaseServer() {}
virtual Script initBaseClient() {}
virtual Script initCommon() {}
virtual Script loadDir() {}
virtual Script displayHelp() {}
virtual Script parseArgs() {}
virtual Script onExit() {}
virtual Script onStart() {}
virtual Script doEnableDebug() {}
virtual Script popFront() {}
virtual Script pushBack() {}
virtual Script pushFront() {}
virtual void cls() {}
virtual string getClipboard() {}
virtual bool setClipboard() {}
virtual void dumpConsoleClasses() {}
virtual void dumpConsoleFunctions() {}
virtual string ExpandFilename() {}
virtual int strcmp() {}
virtual int stricmp() {}
virtual int strlen() {}
virtual int strstr() {}
virtual int strpos() {}
virtual string ltrim() {}
virtual string rtrim() {}
virtual string trim() {}
virtual string stripChars() {}
virtual string strlwr() {}
virtual string strupr() {}
virtual string strchr() {}
virtual string strreplace() {}
virtual string getSubStr() {}
virtual string getWord() {}
virtual string getWords() {}
virtual string setWord() {}
virtual string removeWord() {}
virtual int getWordCount() {}
virtual string getField() {}
virtual string getFields() {}
virtual string setField() {}
virtual string removeField() {}
virtual int getFieldCount() {}
virtual string getRecord() {}
virtual string getRecords() {}
virtual string setRecord() {}
virtual string removeRecord() {}
virtual int getRecordCount() {}
virtual string firstWord() {}
virtual string restWords() {}
virtual string NextToken() {}
virtual string detag() {}
virtual string getTag() {}
virtual void echo() {}
virtual void warn() {}
virtual void error() {}
virtual string expandEscape() {}
virtual string collapseEscape() {}
virtual void setLogMode() {}
virtual void setEchoFileLoads() {}
virtual void quit() {}
virtual string call() {} // (string consoleFunction, args..) call torque script function with args
virtual bool compile() {}
virtual bool exec() {}
virtual string eval() {}
virtual void export() {} // (string searchString [, string fileName [, string append]]) export (dump) global variables matching searchString to file/console
virtual void deleteVariables() {} // (string pattern) A string pattern that specifies which variables to delete. The pattern can include wildcard characters (*)
virtual void trace() {}
virtual string findFirstFile() {} // (string pattern) Returns the first file in the directory system matching the given pattern.
virtual string findNextFile() {} // (string pattern) Returns the next file matching a search begun in findFirstFile.
virtual int getFileCount() {} // (string pattern) Returns the number of files in the directory tree that match the given pattern
virtual int getFileCRC() {}
virtual int getStringCRC() {}
virtual void WinExec() {}
virtual bool isFile() {} // (string filepath) Returns true if file exists otherwise false
virtual bool isWriteableFileName() {} // (string filepath) check if file path is writeable
virtual string fileExt() {}
virtual string fileBase() {}
virtual string fileName() {}
virtual string filePath() {}
virtual void backtrace() {}
virtual bool isPackage() {}
virtual void activatePackage() {}
virtual void deactivatePackage() {}
virtual int nameToID() {}
virtual bool isObject() {}
virtual void cancel() {}
virtual bool isEventPending() {}
virtual int schedule() {}
virtual void deleteDataBlocks() {}
//-----------------------------------------------------------------------------
// Function: telnetSetParameters
// Description:
// Initializes and opens the telnet console with specified parameters.
//
// Parameters:
// - port: Port to listen on for console connections (0 shuts down listening).
// - consolePass: Password for read/write access.
// - listenPass: Password for read access.
// - remoteEcho (optional): Enable echo back to the client, off by default.
//
// Usage:
// telnetSetParameters( port, consolePass, listenPass [, remoteEcho] );
//-----------------------------------------------------------------------------
virtual void telnetSetParameters() {}
//-----------------------------------------------------------------------------
// Function: dbgSetParameters
// Description:
// Opens a debug server port with specified parameters.
//
// Parameters:
// - port: The port to open for the debug server.
// - password: The password required for access.
// - waitForClient (optional): If true, waits for a debug client to connect.
//
// Usage:
// dbgSetParameters( port, password [, waitForClient] );
//-----------------------------------------------------------------------------
virtual void dbgSetParameters() {}
//-----------------------------------------------------------------------------
// Enables or disables logging for the DNet networking layer.
//
// Parameters:
// %enable - Set to true to enable logging, false to disable.
//
// Usage:
// DNetSetLogging(true); // Enables DNet logging
// DNetSetLogging(false); // Disables DNet logging
//-----------------------------------------------------------------------------
virtual void DNetSetLogging() {}
virtual void setNPatch() {}
virtual void toggleNPatch() {}
virtual void increaseNPatch() {}
virtual void decreaseNPatch() {}
virtual int png2jpg() {}
//-----------------------------------------------------------------------------
// Function: setOpenGLMipReduction
// Adjusts the mipmap reduction level for OpenGL textures.
//
// Parameters:
// n - Mipmap reduction level, ranging from 0 (no reduction, full detail)
// to 5 (maximum reduction, least detail).
//
// Description:
// This function sets the level of mipmap reduction to adjust texture detail
// in OpenGL environments. Lower levels retain more texture detail at a distance,
// while higher levels reduce texture detail to improve performance. The function
// ensures the specified level is within the valid range of 0 to 5.
//-----------------------------------------------------------------------------
virtual void setOpenGLMipReduction() {}
//-----------------------------------------------------------------------------
// Function: setOpenGLSkyMipReduction
// Sets the mipmap reduction level for sky textures in OpenGL.
//
// Parameters:
// level - Mipmap reduction level, ranges from 0 (full quality) to 5 (highest reduction).
//-----------------------------------------------------------------------------
virtual void setOpenGLSkyMipReduction() {}
//-----------------------------------------------------------------------------
// Function: setOpenGLInteriorMipReduction
// Adjusts the mipmap reduction level for OpenGL interior textures.
//
// Parameters:
// level - Mipmap reduction level, between 0 (no reduction) and 5 (max reduction).
//-----------------------------------------------------------------------------
virtual void setOpenGLInteriorMipReduction() {}
//-----------------------------------------------------------------------------
// Function: setOpenGLTextureCompressionHint
// Sets the texture compression hint for OpenGL.
//
// Parameters:
// hint - Can be "GL_DONT_CARE", "GL_FASTEST", or "GL_NICEST".
// Determines texture compression trade-offs.
//-----------------------------------------------------------------------------
virtual void setOpenGLTextureCompressionHint() {}
//-----------------------------------------------------------------------------
// Function: setOpenGLAnisotropy
// Sets the level of anisotropic filtering for textures.
//
// Parameters:
// level - Anisotropy level, between 0.0 (off) and the maximum supported value.
// Enhances texture quality at steep viewing angles.
//-----------------------------------------------------------------------------
virtual void setOpenGLAnisotropy() {}
//-----------------------------------------------------------------------------
// Function: clearTextureHolds
// Clears textures marked for holding without an actual reference count.
//
// Description:
// This function goes through all textures marked as held and checks if they
// have a reference count. If a texture does not have a reference count, it
// is freed; otherwise, the holding flag is cleared, allowing the texture to
// be freed later. The function returns the number of textures freed.
//
// Returns:
// The number of textures freed during the operation.
//-----------------------------------------------------------------------------
virtual int clearTextureHolds() {}
virtual bool addMaterialMapping() {}
virtual int aiConnect() {}
virtual void setPowerAudioProfiles() {}
virtual bool screenShot() {} // Take a screenshot. (string file, string format -- format One of JPEG or PNG.)
virtual void gotoWebPage() {}
virtual void deactivateDirectInput() {}
virtual void activateDirectInput() {}
virtual void purgeResources() {} // Use the purgeResources function to purge all game resources (is called from mission phase loads)
virtual bool lightScene() {}
virtual string strToPlayerName() {}
virtual string stripTrailingSpaces() {}
virtual void flushTextureCache() {}
virtual void setDefaultFov() {}
virtual void setZoomSpeed() {}
virtual void setFov() {}
virtual string getControlObjectAltitude() {}
virtual string getControlObjectSpeed() {}
virtual void panoramaScreenShot() {}
virtual string containerFindFirst() {}
virtual string containerFindNext() {}
virtual void snapeToggle() {}
virtual void lockMouse() {}
virtual bool setNetPort() {}
virtual bool createCanvas() {}
virtual void saveJournal() {}
virtual void playJournal() {}
virtual void setModPaths() {}
virtual string getModPaths() {}
virtual int getVersionNumber() {}
virtual string getVersionString() {}
virtual string getCompileTimeString() {}
virtual string getBuildString() {}
virtual int getSimTime() {}
virtual int getRealTime() {}
virtual void setShadowDetailLevel() {}
virtual void showShapeLoad() {}
virtual void showSequenceLoad() {}
virtual void showSelectSequence() {}
virtual void showSetDetailSlider() {}
virtual void showUpdateThreadControl() {}
virtual void showPlay() {}
virtual void showStop() {}
virtual void showSetScale() {}
virtual void showSetPos() {}
virtual void showNewThread() {}
virtual void showDeleteThread() {}
virtual void showToggleRoot() {}
virtual void showToggleStick() {}
virtual void showSetCamera() {}
virtual void showSetKeyboard() {}
virtual void showTurnLeft() {}
virtual void showTurnRight() {}
virtual void showSetLightDirection() {}
virtual void clientCmdSyncStartTime() {}
virtual void getDayFraction() {}
virtual float calcExplosionCoverage() {}
virtual void setColorTable() {}
virtual void setSprayCanDivision() {}
virtual string getSprayCanDivisionName() {}
virtual int getSprayCanDivisionSlot() {}
virtual void setPrintTexture() {}
virtual string getPrintTexture() {}
virtual string getColorIDTable() {}
virtual void updateTempBrickSettings() {}
virtual void StartFoliageReplication() {}
virtual void StartGrassReplication() {}
virtual void StartClientReplication() {}
virtual void StartServerReplication() {}
virtual void StartSurfaceReferencer() {}
virtual void commandToServer() {}
virtual void commandToClient() {}
virtual void removeTaggedString() {}
virtual string addTaggedString() {}
virtual string getTaggedString() {}
virtual string buildTaggedString() {}
virtual void msg() {}
virtual void queryLanServers() {}
virtual void queryMasterServer() {}
virtual void querySingleServer() {}
virtual void cancelServerQuery() {}
virtual void stopServerQuery() {}
virtual void startHeartbeat() {}
virtual void stopHeartbeat() {}
virtual int getServerCount() {}
virtual bool setServerInfo() {}
virtual string StripMLControlChars() {}
virtual bool isPointInside() {}
virtual string VectorAdd() {}
virtual string VectorSub() {}
virtual string VectorScale() {}
virtual string VectorNormalize() {}
virtual float VectorDot() {}
virtual string VectorCross() {}
virtual float VectorDist() {}
virtual float VectorLen() {}
virtual string VectorOrthoBasis() {}
virtual string MatrixCreate() {}
virtual string MatrixCreateFromEuler() {}
virtual string MatrixMultiply() {}
virtual string MatrixMulVector() {}
virtual string MatrixMulPoint() {}
virtual string getBoxCenter() {}
virtual void setRandomSeed() {}
virtual int getRandomSeed() {}
virtual float getRandom() {}
virtual float getGaussian() {}
virtual string mSolveQuadratic() {}
virtual string mSolveCubic() {}
virtual string mSolveQuartic() {}
virtual int mFloor() {}
virtual int mCeil() {}
virtual string mFloatLength() {}
virtual float mAbs() {}
virtual float mSqrt() {}
virtual float mPow() {}
virtual float mLog() {}
virtual float mSin() {}
virtual float mCos() {}
virtual float mTan() {}
virtual float mAsin() {}
virtual float mAcos() {}
virtual float mAtan() {}
virtual float mRadToDeg() {}
virtual float mDegToRad() {}
virtual void FreeMemoryDump() {}
virtual bool redbookOpen() {}
virtual bool redbookClose() {}
virtual bool redbookPlay() {}
virtual bool redbookStop() {}
virtual int redbookGetTrackCount() {}
virtual float redbookGetVolume() {}
virtual bool redbookSetVolume() {}
virtual int redbookGetDeviceCount() {}
virtual string redbookGetDeviceName() {}
virtual string redbookGetLastError() {}
virtual bool setDisplayDevice() {}
virtual bool setScreenMode() {} // ( int width, int height, int bpp, bool fullScreen )
virtual bool toggleFullScreen() {}
virtual bool isFullScreen() {}
virtual bool switchBitDepth() {}
virtual bool prevResolution() {}
virtual bool nextResolution() {}
virtual string getRes() {}
virtual bool setRes() {}
virtual string getDisplayDeviceList() {}
virtual string getResolutionList() {}
virtual string getVideoDriverInfo() {}
virtual bool isDeviceFullScreenOnly() {}
virtual void videoSetGammaCorrection() {}
virtual bool setVerticalSync() {}
virtual void profilerMarkerEnable() {}
virtual void profilerEnable() {}
virtual void profilerDump() {}
virtual void profilerDumpToFile() {}
virtual void profilerReset() {}
virtual void enableWinConsole() {}
virtual bool activateKeyboard() {}
virtual void deactivateKeyboard() {}
virtual bool enableMouse() {}
virtual void disableMouse() {}
virtual bool enableJoystick() {}
virtual void disableJoystick() {}
virtual void echoInputState() {}
virtual bool isJoystickDetected() {}
virtual string getJoystickAxes() {}
virtual void mathInit() {}
virtual void addCardProfile() {}
virtual void addOSCardProfile() {}
virtual string getDesktopResolution() {}
virtual bool isKoreanBuild() {}
virtual void resetLighting() {}
virtual void allowConnections() {}
virtual void clearServerPaths() {}
virtual void pathOnMissionLoadDone() {}
virtual void makeTestTerrain() {}
virtual float getTerrainHeight() {}
virtual bool OpenALInitDriver() {}
virtual void OpenALShutdownDriver() {}
virtual void OpenALRegisterExtensions() {}
virtual string alGetString() {}
virtual int alxGetWaveLen() {}
virtual int alxCreateSource() {}
virtual void alxSourcef() {}
virtual void alxSource3f() {}
virtual void alxSourcei() {}
virtual float alxGetSourcef() {}
virtual string alxGetSource3f() {}
virtual int alxGetSourcei() {}
virtual int alxPlay() {}
virtual void alxStop() {}
virtual void alxStopAll() {}
virtual bool alxIsPlaying() {}
virtual void alxListenerf() {}
virtual void alListener3f() {}
virtual float alxGetListenerf() {}
virtual string alGetListener3f() {}
virtual int alGetListeneri() {}
virtual int alxGetChannelVolume() {}
virtual bool alxSetChannelVolume() {}
};